Remove Bug Remove Cinematics Remove Cutscenes
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Sent this ask a while ago but I think Tumblr ate it so here it is: In which stage of game development are relationships between characters decided? Asking this because I recently found an old Final Fantasy VII relationship chart and originally some characters were supposed to have completely different bonds compared to the ones they ended up having in the actual game. These seem to be quite important plot points, so I assume that final decisions should be made before creating cutscenes? Or you can change stuff later if devs come up with better ideas?

Ask a Game Dev

For features like cutscenes, it depends on how much difficulty it takes to build the cutscenes. That could mean combat, it could mean itemization, it could mean summoning magic, it could mean narrative, it could mean cutscenes/cinematics. In the original FF7, the FMV sequences were set in stone.

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A day in the life of a narrative designer

Game Global

When you imagine doing this job, is it mostly about crafting amazing cutscenes? We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between. What is Narrative Design? If so, you probably want to be a game writer. Championing the vision.

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The Lost Ark Has Found its Way

Deconstructor of Fun

Animation: Two perspectives, the separation of cloud and mud Lost Ark has a sincere visual performance, among which are various cutscenes from a top-down perspective. Despite the game’s powerful use of top-down view, the live cutscenes of Lost Ark are full of bugs. The rough cutscene). The grand scene).

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Tryhard dev log - Cutscene and Game Scripting with Yarn Spinner v3.0 beta

Radiator Blog

In our upcoming game Tryhard , we have cutscenes and dialogue and level scripting like many other RPGs. Heres how were using some new YS3 features for some cutscene and scripting stuff in Tryhard: Tryhard editor screenshot of Yarn controlling a Cinemachine camera Weve been enjoying the new " async" support in Yarn Spinner v3.

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