Remove Bug Remove Code Remove Open World
article thumbnail

Ex-Riot devs Believer seeks "a better way to develop video games" with open-source tool Friendshipper

GamesIndustry.biz

The studio was founded by veterans from Riot Games and is currently working on a next-generation open-world multiplayer game. Friendshipper is a development tool that the team has been using to improve how efficiently they build this game, such as faster implementation of bug fixes during playtests.

article thumbnail

The Most Common Video Game Glitches and Bugs, and How to Avoid Them

iXie gaming

Video games are a fun way to escape reality and immerse ourselves in virtual worlds. However, even the best games can be marred by glitches, bugs, and other technical issues that can frustrate and even ruin the gaming experience. These issues, which range from frozen screens to bugs that crash games, can be a real headache for gamers.

Bug 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Destiny 2 Error Code Chicken: How to Fix This Problem

Game Errors

If the Destiny 2 error code Chicken keeps bugging you, you can take some effective steps to get rid of it. After a recent update, many Destiny 2 gamers have been encountering this new error code: chicken. If you want to play this open-world multiplayer FPS by avoiding this error, this article will help you.

Code 52
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). release (there is just too much new code that needs to be tested throughly). Additionally, Godot 4.0 Scene job system.

AAA 145
article thumbnail

Dev snapshot: Godot 3.2 beta 3

Mircosoft Game Dev

There are still many important changes in this beta which are worth testing in the classical build: More work has been done on the rendering, fixing many long-standing bugs as well as some recent regressions that would affect GLES2 mobile and low-end desktop devices. projects before opening them in any 3.2 Bug reports.

Beta 52
article thumbnail

Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

This includes a more technical identification of needs, what would I have to implement in code? Each element (code, art, etc) has its own path – and they all merge together at different stages. An open-world social simulation of a whole human civilization on Mars. Which art and music will be needed?

Dev 160
article thumbnail

The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

The goal between now and the stable release will be to continue polishing the current feature set by fixing bugs and optimizing performance. We ask that everyone join us in that – the sooner we fix the blocking bugs and release 4.0, We ask that everyone join us in that – the sooner we fix the blocking bugs and release 4.0,

Beta 52