Remove Bug Remove Culling Remove Prototyping
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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

My first task will be integrating an occlusion culling system into the new Vulkan renderer. While occlusion culling is not a silver bullet, it can give big performance improvements in a variety of scenes. Debug output of the prototype implementation. finish line. Red: depth buffer. Green: occluded objects. Blue: visible objects.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x updates with bug fixes, but also new features as long as they don't require breaking compatibility. x), we're going back to a stricter application of semantic versioning and those releases will only contain bug fixes and usability/documentation improvements. Various light culling fixes. When we released Godot 3.2

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

CSG: Various bug fixes. HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Various bug fixes for 2D and 3D. Rendering: Various fixes to light culling ( GH-46694 ). And many more bug fixes and usability enhancements all around the engine! Bug reports. Rendering: New dynamic BVH ( GH-44901 ).

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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

CSG: Various bug fixes. HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Various bug fixes for 2D and 3D. Rendering: Various fixes to light culling ( GH-46694 ). And many more bug fixes and usability enhancements all around the engine! Bug reports. Rendering: New dynamic BVH ( GH-44901 ).

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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

CSG: Various bug fixes. HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Various bug fixes for 2D and 3D. Rendering: Various fixes to light culling ( GH-46694 ). And many more bug fixes and usability enhancements all around the engine! Bug reports. Rendering: New dynamic BVH ( GH-44901 ).

Render 52