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FFX Remaster Green Screen: How to Fix It Quickly

Game Errors

FINAL FANTASY X/X-2 HD Remaster is released on Steam, and the game celebrates two of the most cherished and beloved entries to the world-renowned franchise, completely remastered in gorgeous High Definition. The game may have some bugs so the most common issue that players confirmed on forums is the Final Fantasy X green screen on Steam.

Fantasy 98
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Sent this ask a while ago but I think Tumblr ate it so here it is: In which stage of game development are relationships between characters decided? Asking this because I recently found an old Final Fantasy VII relationship chart and originally some characters were supposed to have completely different bonds compared to the ones they ended up having in the actual game. These seem to be quite important plot points, so I assume that final decisions should be made before creating cutscenes? Or you can change stuff later if devs come up with better ideas?

Ask a Game Dev

For features like cutscenes, it depends on how much difficulty it takes to build the cutscenes. That could mean combat, it could mean itemization, it could mean summoning magic, it could mean narrative, it could mean cutscenes/cinematics. In the original FF7, the FMV sequences were set in stone.

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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Overall I feel it's an OK game that's basically playable, despite the bugs and aggressive texture streaming and general unfinished feeling. Instead there's cutscenes without animation, scripted conversations without choreography, and readables you rarely read because the game never pauses. But not really.

Studios 98
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Secrets in Videogames

Keith Burgun

As I’ve gone through the Final Fantasy series recently , it’s notable that the games used to have secrets, and now, they pretty much don’t anymore. Final Fantasy IV In this spot in Final Fantasy IV , there are two visible rooms, and there’s a hidden passage that connects them, allowing the player to move between them.

Fantasy 52
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The three most important qualities in an RPG

Keith Burgun

So what we end up with, over time, is a “tradition”, or traditions within a blanket term like “RPG” There are so-called “ARPGs” like Diablo, JRPGs like Final Fantasy, CRPGs like Ultima, tactical RPGs like Fire Emblem, and so on. Over the years, I have loved games in all of these categories.

Fantasy 52
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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

Thanks to a crazy head engineer with a god complex, ten thousand players are now playing an ultra-realistic fantasy game in a virtual world with real-world stakes. Cutscenes in an MMO? In the Sword Art Online: Progressive novels, certain plotlines are punctuated by forced events which are effectively cutscene events.

Art 52
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Why Video Games Are Tough For Storytelling

The Bottom Feeder

Because the activities you actually do in a video game, in-between the cutscenes and the conversations, may be part of the story, but they don't move the story forward. Also, I don’t know, the word “horcrux” just bugs me. That’s as efficient as fantasy storytelling gets. There's no "therefore."

Games 109