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Overall I feel it's an OK game that's basically playable, despite the bugs and aggressive texture streaming and general unfinished feeling. You're fighting not only the privatization of public health but also reckless climate engineering! Three safehouse skulls + main quest macguffin = boss fight. But not really.
In the later game Alfheim Online , level and skills were all but ignored, emphasizing player skill like a shooter or fighting game. In Aincrad, players could trigger a combo skill as in a fighting game, launching into an unstoppable sequence with often devastating results. Cutscenes in an MMO? Sword Skills. So where are we?
Actual surprises are costly, they create bugs and instability, they create imbalances. Here’s a handful of good examples: Final Fantasy VII : you’re part of a terrorist organization that is doing a bombing mission to try and fight back against an evil empire.
Because the activities you actually do in a video game, in-between the cutscenes and the conversations, may be part of the story, but they don't move the story forward. Shoot the same enemy, fight the same fight. Also, I don’t know, the word “horcrux” just bugs me. Like you need to fight Archduke Bob.
Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Animation: Two perspectives, the separation of cloud and mud Lost Ark has a sincere visual performance, among which are various cutscenes from a top-down perspective. The rough cutscene). The grand scene).
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