Remove Bug Remove Cutscenes Remove Game Design
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Overall I feel it's an OK game that's basically playable, despite the bugs and aggressive texture streaming and general unfinished feeling. If Microsoft had given them another 6-12 months to truly polish everything, then it maybe would've been a more solid OK game. What if vampires invaded Cape Cod (hmm, ok? But not really.

Studios 246
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Months Late Game Review, Part 2. Zelda: Tears of the Kingdom. Some Bad Things.

The Bottom Feeder

In my last post about Zelda: Tears of the Kingdom (Z:TotK for short), a very popular game, I suggested that people would be interested in thoughtful criticism of slightly older games, once the dust has settled and people had the chance to calmly reflect about them. Most people don't actually care about deep dives into game design.

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Maximizing Acquisition and Retention Through Mobile Game Analytics

iXie gaming

Understanding Mobile Game Analytics Mobile game analytics is crucial in the modern gaming world. It helps developers analyze what players are doing, calculate key performance indicators (KPIs) and metrics such as retention rates and daily active users, and identify bugs or other issues that impact user experiences.

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Maximizing Acquisition and Retention Through Mobile Game Analytics

iXie gaming

Understanding Mobile Game Analytics Mobile game analytics is crucial in the modern gaming world. It helps developers analyze what players are doing, calculate key performance indicators (KPIs) and metrics such as retention rates and daily active users, and identify bugs or other issues that impact user experiences.

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Secrets in Videogames

Keith Burgun

Part of the “golden path” you just haven’t seen yet – If it’s your first playthrough, and you’re watching the first cutscene, whatever is in the next cutscene is not a “secret”, it’s just information that the player hasn’t encountered yet. They are findable.

Fantasy 52
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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

So author Reki Kawahara drew on his familiarity with the games of the day and their systems to create what he thought would be a super-cool virtual reality game. Once consumer VR hit in 2015, we discovered a lot about VR game design. Cutscenes in an MMO? Worse, it can cause VR sickness. Worldwide Gated Content.

Art 52
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The three most important qualities in an RPG

Keith Burgun

Games that are this massive must be made in an “assembly line” sort of way; they’re just too expensive to put actual surprises into. Actual surprises are costly, they create bugs and instability, they create imbalances.

Fantasy 52