Remove Bug Remove Cutscenes Remove Mechanics
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Maximizing Acquisition and Retention Through Mobile Game Analytics

iXie gaming

It helps developers analyze what players are doing, calculate key performance indicators (KPIs) and metrics such as retention rates and daily active users, and identify bugs or other issues that impact user experiences. However, achieving such game mechanics is easier said than done.

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Maximizing Acquisition and Retention Through Mobile Game Analytics

iXie gaming

It helps developers analyze what players are doing, calculate key performance indicators (KPIs) and metrics such as retention rates and daily active users, and identify bugs or other issues that impact user experiences. However, achieving such game mechanics is easier said than done.

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A day in the life of a narrative designer

Game Global

When you imagine doing this job, is it mostly about crafting amazing cutscenes? We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between. What is Narrative Design? If so, you probably want to be a game writer. Championing the vision.

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Secrets in Videogames

Keith Burgun

Secrets are hidden, but findable parts of a game that help give games a sense that there is “more than meets the eye” and that this is a world , not just a content delivery mechanism. They are findable.

Fantasy 52
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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

Not much else is said about the death mechanic in the other game worlds of the series. Cutscenes in an MMO? In the Sword Art Online: Progressive novels, certain plotlines are punctuated by forced events which are effectively cutscene events. Worse, it can cause VR sickness. Knockback.

Art 52
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The three most important qualities in an RPG

Keith Burgun

It’s the fault of developers for not exploring new kinds of stories, new kinds of worlds, new kinds of mechanics and so on. Even a handful of new mechanics or other properties are often enough to help create that question in people’s minds: “what else might be possible in this game?”

Fantasy 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Battle: Simplified skill point system and amazing visual effects The core of the skill system relates to balancing and mechanisms. In the later game, raid mechanisms become quite rich. Skill UI of the Witch class).