Remove Bug Remove Cutscenes Remove Technology
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Sent this ask a while ago but I think Tumblr ate it so here it is: In which stage of game development are relationships between characters decided? Asking this because I recently found an old Final Fantasy VII relationship chart and originally some characters were supposed to have completely different bonds compared to the ones they ended up having in the actual game. These seem to be quite important plot points, so I assume that final decisions should be made before creating cutscenes? Or you can change stuff later if devs come up with better ideas?

Ask a Game Dev

building environments, creating animations and rigs, building the technology), and then do the things that take less time to complete later. For features like cutscenes, it depends on how much difficulty it takes to build the cutscenes. In the original FF7, the FMV sequences were set in stone.

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Maximizing Acquisition and Retention Through Mobile Game Analytics

iXie gaming

It helps developers analyze what players are doing, calculate key performance indicators (KPIs) and metrics such as retention rates and daily active users, and identify bugs or other issues that impact user experiences. Understanding Mobile Game Analytics Mobile game analytics is crucial in the modern gaming world.

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Maximizing Acquisition and Retention Through Mobile Game Analytics

iXie gaming

It helps developers analyze what players are doing, calculate key performance indicators (KPIs) and metrics such as retention rates and daily active users, and identify bugs or other issues that impact user experiences. Understanding Mobile Game Analytics Mobile game analytics is crucial in the modern gaming world.

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Would “Sword Art Online” Be a Bad VR Game?

Rampant Games

.” We are a long way off from being able to say anything definitive about what is truly the “best” VR experience, and the technology continues to evolve and change. Let’s say Sword Art Online did release today using current VR technology. Cutscenes in an MMO? Worse, it can cause VR sickness.

Art 52
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The three most important qualities in an RPG

Keith Burgun

Actual surprises are costly, they create bugs and instability, they create imbalances. Fallout : your community, which lives in an underground vault, needs a new water chip, a piece of technology that provides fresh drinking water. You need to go get them a new one.

Fantasy 52