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As always, new features mean new bugs in need of fixing, so we encourage everyone interested to get feedback and bug reports in as early as possible. dev 1 and 4.5 dev 2 release notes for an overview of some key features which were already in that snapshot, and are therefore still available for testing in dev 3.
This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. and begin preparing for 4.5.
dev 1 snapshot, but surely they couldnt follow that up with another flood of anticipated changes, right? As always: with new features comes new bugs (probably), so the sooner we can get feedback and bug reports in, the better. 3D: Allow customizing debug color of Path3D ( GH-82321 ). With the 4.4 development snapshots.
You can now deploy your projects to all desktop platforms over SSH, as well as run a remote debug session similar to what we already offered for Android and Web. As the number of remote debug options is quite big by now, we’ve packed them neatly in a single drop-down menu ( GH-63312 , GH-70701 ). Bug reports. Requires.NET SDK 6.0
Editor: Add button to keep the debug server open ( GH-69164 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Editor: Add Black (OLED) editor theme preset ( GH-67871 ).
Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Requires.NET SDK 6.0
More than once I made DEBUG builds rather than RELEASE builds or forgot to change some debug setting back. For me to get a new playtest or (more importantly) a dev engine build can take 15-30 minutes. I use Microsoft’s Azure to do cloud compiles of the c++ engine for my new game. Same with the Mac build.
Rendering: Fix debug CanvasItem redraw rects in RD renderer ( GH-103017 ). See the GitHub issue tracker for a complete list of known bugs. Bug reports As a tester, we encourage you to open bug reports if you experience issues with this release. Particles: Fix particle not re-randomizing every emission ( GH-103068 ).
Rendering: Fix several render issues found while debugging XR ( GH-68102 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. This release is built from commit 89a33d28f.
Sometimes a bug is easy to catch. Sometimes a bug is difficult to reproduce. Here are some of the qualities that can make a bug difficult to nail down: [ Build-specific ] - The bug only shows up in release or final builds. Platform-specific - The bug only shows up on a particular platform (e.g.
Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. This release is built from commit 3c9bf4bc2.
More than once I made DEBUG builds rather than RELEASE builds or forgot to change some debug setting back. For me to get a new playtest or (more importantly) a dev engine build can take 15-30 minutes. I use Microsoft's Azure to do cloud compiles of the c++ engine for my new game. Same with the Mac build.
beta 1 release last week, there have been more than 70 bugs fixed and over 100 bug reports created! Bug hunting day on Saturday 9 December. Bug hunting day on Saturday 9 December. We propose to have a special bug hunting day tomorrow (Saturday 9 December), to focus on fixing the bugs reported for the 3.0
release with bug fixes in 3.2.1 , we're now looking at integrating some new features that didn't make it into the 3.2 Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ) ( added in 3.2.2 Note: If using C#, the.csproj file will be converted with some bug fixes which makes it incompatible with earlier Godot 3.2
release with bug fixes in 3.2.1 , we're now looking at integrating some new features that didn't make it into the 3.2 Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). Note: If using C#, the.csproj file will be converted with some bug fixes which makes it incompatible with earlier Godot 3.2 and 3.2.1.
This beta 4 fixes some regressions and adds more bug fixes to make the upcoming release even better. Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). Note: If using C#, the.csproj file will be converted with some bug fixes which makes it incompatible with earlier Godot 3.2 Fix for the dangling Variant bug.
beta 1 , and many high priority bug reports have been fixed since then. From now on dev focus is on release-critical issues that would seriously hamper Godot 3.1's x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 Bug reports. s usability and features.
In the past two weeks since beta 2, we had over 250 PRs merged , many of which fixed bugs reported by beta testers. Our SCons setup used to have tools and target options that were combined to build either the editor or the export templates, and define whether it’s a “release” or “debug” build. Jump to the Downloads section.
In the past two weeks since beta 2, we had over 250 PRs merged , many of which fixed bugs reported by beta testers. Our SCons setup used to have tools and target options that were combined to build either the editor or the export templates, and define whether it's a "release" or "debug" build. Requires.NET SDK 6.0
Same deal as usual, lots of bugs fixed and more refactoring and feature work. Navigation: Add more detailed Navigation debug visualization ( GH-62601 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension, VisualScript). Bug reports. Known issues.
beta, with many bugs being fixed every day. For now, we're still calling this one beta 5 , as there are some critical bugs left that we want to fix before RC 1. x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!)
It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Bug reports. Now that we're confident that 3.2.3
More seriously, we are quite happy with the current state of the master branch and a lot of important bug fixes have been made since the previous beta 4. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports. The features.
x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) There will still be many fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports.
But more importantly, it also brings tons of bug fixes compared to alpha 2, and we will continue to hunt down the remaining issues to guarantee a nice experience with Godot 3.0 There will still be many fixes and enhancements done before the final release, and we will need your detailed bug reports to debug issues and fix them.
stable, fixing most of the remaining blocking bugs from RC 2. Note that no release can be bug-free, even if we label it "stable", so don't be offended if the bugs you report are assigned to the 3.1 Many non-critical bug fixes and enhancements will be included in 3.0.x Bug reports.
After a very busy week with many important bug fixes (plus a bunch of low risk enhancements and a lot of documentation updates), here's Godot 3.2 There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports. would be on its release.
Since then, Hein-Pieter spent some time debugging and fixing our cross-compilation issues. Mono: Fix class parser bug with 'where T : struct' ( GH-34334 ). There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports.
There are still many important changes in this beta which are worth testing in the classical build: More work has been done on the rendering, fixing many long-standing bugs as well as some recent regressions that would affect GLES2 mobile and low-end desktop devices. Bug reports. There are still hundreds of open bug reports for the 3.2
The beta stage corresponds for us to a release freeze, as announced today on GitHub , which means that we will only consider critical bug fixes for merging in the master branch, and that until Godot 3.2 There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them.
x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports.
x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports.
x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports.
x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports.
We've been hard at work fixing bugs since the Godot 3.1 There were over 600 bugs listed for the 3.1 x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) Bug reports. to be like. Contrarily to our 3.0.x
The list of remaining release-critical bugs is quite small, so we should be able to enter the RC phase soon. x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) Bug reports. A big change since 3.1
While many core contributors were busy with the Godot Sprint and GodotCon last week , the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them.
There are definitely still bugs here and there, so please report anything you might stumble upon. There will still be many fixes and enhancements done before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports. Disclaimer. would be on its release.
x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports.
This way, we can focus on what we already have, finish and polish the major features which are still in progress, and fix many of the old and new bugs reported by the community. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports.
Same deal as usual, lots of bugs fixed and more refactoring and feature work. Lots of fixes to theme propagation issues, both regressions in the previous alpha 15 and pre-existing bugs that it helped uncover. Navigation: Add debug visuals for GridMap cell edge connections ( GH-64173 ). Bug reports. Core: More renames!
Note that no release can be bug-free, even if we label it "stable", so don't be offended if the bugs you report are assigned to the 3.1 Many non-critical bug fixes and enhancements will be included in 3.0.x Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with RC 2.
This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Bug reports. beta 3).
Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. And many more bug fixes and usability enhancements all around the engine! Bug reports. Core: Optimize octree and fix leak ( GH-41123 ). API documentation updates.
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