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Dev snapshot: Godot 4.5 dev 3

Mircosoft Game Dev

As always, new features mean new bugs in need of fixing, so we encourage everyone interested to get feedback and bug reports in as early as possible. dev 1 and 4.5 dev 2 release notes for an overview of some key features which were already in that snapshot, and are therefore still available for testing in dev 3.

Dev 71
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Normally our Beta 1 release notes summarize all the most exciting changes from the previous dev releases. and begin preparing for 4.5.

Beta 106
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Dev snapshot: Godot 4.5 dev 2

Mircosoft Game Dev

dev 1 snapshot, but surely they couldnt follow that up with another flood of anticipated changes, right? As always: with new features comes new bugs (probably), so the sooner we can get feedback and bug reports in, the better. 3D: Allow customizing debug color of Path3D ( GH-82321 ). With the 4.4 development snapshots.

Dev 62
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

You can now deploy your projects to all desktop platforms over SSH, as well as run a remote debug session similar to what we already offered for Android and Web. As the number of remote debug options is quite big by now, we’ve packed them neatly in a single drop-down menu ( GH-63312 , GH-70701 ). Bug reports. Requires.NET SDK 6.0

Beta 99
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Dev snapshot: Godot 4.0 beta 7

Mircosoft Game Dev

Editor: Add button to keep the debug server open ( GH-69164 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Editor: Add Black (OLED) editor theme preset ( GH-67871 ).

Beta 98
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Requires.NET SDK 6.0

Beta 110
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Cloud compiling with Azure

Grumpy Gamer

More than once I made DEBUG builds rather than RELEASE builds or forgot to change some debug setting back. For me to get a new playtest or (more importantly) a dev engine build can take 15-30 minutes. I use Microsoft’s Azure to do cloud compiles of the c++ engine for my new game. Same with the Mac build.

Debug 130