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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

Such cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. This week we release a new batch of improvements and fixes, as well as some new features. Unfortunately, we also have to rollback one of the core animations features.

Beta 99
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Bugs: Let's catch 'em all this Saturday 9 December

Mircosoft Game Dev

beta 1 release last week, there have been more than 70 bugs fixed and over 100 bug reports created! out as soon as possible - especially now that the master branch is in feature freeze, meaning that new features will have to wait for Godot 3.1 Bug hunting day on Saturday 9 December. Since our Godot 3.0

Bug 52
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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

We seek to build long-form interactive storytelling that features the tactile interactions and transition heavy animation that we’re familiar with. ” Evan Anthony: “Our debugging tools are so cool! Our first game, Genesis Noir, released with its fair share of bugs.

Art 138
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Uplifting Optimizations, Debugging, and Performance Tuning with NVIDIA Nsight Developer Tools

Nvidia

Likewise, for graphics development, it is vital that you feel empowered to handle any bug fix or optimization need that could arise. There is always some layer of abstraction between the physical computer and the application that you are building, but you can’t optimize and debug what you can’t see. What are developer tools?

Debug 52
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Dev snapshot: Godot 4.0 beta 7

Mircosoft Game Dev

has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: Android: Bump the minimum Android target API to 21 (Android Lollipop) ( GH-67610 ). Bug reports.

Beta 98
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer's stop() ( GH-71218 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.

Beta 106
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. now and read on to learn more about the many new features in this update. Shader language features. Download Godot 3.4

UX 52