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This officially marks the start of feature freeze for 4.4. This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 Highlights Many features originally intended for 4.3
Indeed, progress has been booming, and the amount of new features added even compared to the previous release is staggering; curating this selection was especially difficult. As always, new features mean new bugs in need of fixing, so we encourage everyone interested to get feedback and bug reports in as early as possible.
which is the Release Candidate : all features are in place, the most critical regressions have been tackled, and so were confident that its now ready for production use. beta 1 blog post , so if you havent read that one, have a look to be introduced to the main new features added in the 4.4 feature release. in the previous 4.4
Now the time for proper enhancements and features entirely unique to this development cycle has come, and this blogpost will aim to highlight them to the best of our ability. As always: with new features comes new bugs (probably), so the sooner we can get feedback and bug reports in, the better.
beta 1 release last week, there have been more than 70 bugs fixed and over 100 bug reports created! out as soon as possible - especially now that the master branch is in feature freeze, meaning that new features will have to wait for Godot 3.1 Bug hunting day on Saturday 9 December. Since our Godot 3.0
Such cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. This week we release a new batch of improvements and fixes, as well as some new features. Unfortunately, we also have to rollback one of the core animations features.
We seek to build long-form interactive storytelling that features the tactile interactions and transition heavy animation that we’re familiar with. ” Evan Anthony: “Our debugging tools are so cool! Our first game, Genesis Noir, released with its fair share of bugs.
Likewise, for graphics development, it is vital that you feel empowered to handle any bug fix or optimization need that could arise. There is always some layer of abstraction between the physical computer and the application that you are building, but you can’t optimize and debug what you can’t see. What are developer tools?
has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: Android: Bump the minimum Android target API to 21 (Android Lollipop) ( GH-67610 ). Bug reports.
Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer's stop() ( GH-71218 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.
As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. now and read on to learn more about the many new features in this update. Shader language features. Download Godot 3.4
Rendering: A ton of fixes for all rendering backends, and missing features implemented for the OpenGL3 one. Some of the most notables feature changes in this update are: Android: Upgrade Android gradle plugin to version 7.2.1 ( GH-68497 ). Rendering: Added Viewport canvas cull mask feature ( GH-52350 ). Bug reports.
has encouraged many Godot users to contribute new features to the stable branch, in order to bring them faster to end users and to their projects. The side effect is that such features can introduce regressions, which we absolutely don't want in the stable branch, so this 2.1.4 Platform: Android: Various bug fixes and enhancements.
Notable changes since RC 1: Core: Fix ClassDB API portability for API hash calculation ( GH-35326 ) (fixes false positive "Core API hash mismatch" error on C# debug builds). There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them.
beta, with many bugs being fixed every day. For now, we're still calling this one beta 5 , as there are some critical bugs left that we want to fix before RC 1. x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!)
s development officially entered the beta stage last week, which coincides for us with what we name the feature freeze : from now on, no new features will be merged in the master branch, as the focus will be fully on fixing existing issues to stabilize the current feature set. Bug reports. Don't worry though, Godot 3.1
x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) There will still be many fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports.
More seriously, we are quite happy with the current state of the master branch and a lot of important bug fixes have been made since the previous beta 4. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. The features. Bug reports.
release with bug fixes in 3.2.1 , we're now looking at integrating some new features that didn't make it into the 3.2 is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ) ( added in 3.2.2 Notably, Godot 3.2.2
We've been hard at work fixing bugs since the Godot 3.1 There were over 600 bugs listed for the 3.1 x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) The features. Bug reports.
beta 1 , and many high priority bug reports have been fixed since then. s usability and features. x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) The features. Bug reports.
Some of the most notables feature changes in this update are: Animation: Split pause() from AnimationPlayer’s stop() ( GH-71218 ). Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.
While many core contributors were busy with the Godot Sprint and GodotCon last week , the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them.
is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). Fix for the dangling Variant bug. and 3.2.1.
After a very busy week with many important bug fixes (plus a bunch of low risk enhancements and a lot of documentation updates), here's Godot 3.2 There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. The features. Bug reports.
The beta stage corresponds for us to a release freeze, as announced today on GitHub , which means that we will only consider critical bug fixes for merging in the master branch, and that until Godot 3.2 release as stable as possible with continuously increasing the scope of its new features. The features. Bug reports.
version and let you all benefit from the hundreds of new features, enhancements and bug fixes that have been worked on by the community since January 2018. After the two-month beta phase that we had with 11 releases and hundreds of bug fixes, the path to the stable release should be quite short. The features. Bug reports.
release with bug fixes in 3.2.1 , we're now looking at integrating some new features that didn't make it into the 3.2 is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). Fix for the dangling Variant bug.
As a reminder, the alpha stage corresponds for us to a feature freeze, as announced on GitHub a month ago , which means that we will no longer consider pull requests with new features for merge in the master branch, and that until Godot 3.2 The features. Bug reports. There are still hundreds of open bug reports for the 3.2
x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them.
x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them.
x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them.
x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them.
is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. We had a fourth Release Candidate a few days ago which got good testing and helped surface various bugs, many of which have been fixed. Thanks to all pre-release testers who help us find and debug regressions!
was intended to be a "small" release, bringing the usual share of usability improvements over the previous version but no major new feature work, as the upcoming 4.0 with Vulkan support and many new rendering features and refactoring was already in the pipeline. The features. Bug reports. development build.
The list of remaining release-critical bugs is quite small, so we should be able to enter the RC phase soon. x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) The features. Bug reports.
Yet another snapshot on the way to the feature-packed Godot 3.2.2! This beta 4 fixes some regressions and adds more bug fixes to make the upcoming release even better. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Fix for the dangling Variant bug. Notably, Godot 3.2.2
is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots and two release candidates (RC). is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). and 3.2.1.
x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them.
Since then, Hein-Pieter spent some time debugging and fixing our cross-compilation issues. Mono: Fix class parser bug with 'where T : struct' ( GH-34334 ). There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. The features.
There are still many important changes in this beta which are worth testing in the classical build: More work has been done on the rendering, fixing many long-standing bugs as well as some recent regressions that would affect GLES2 mobile and low-end desktop devices. The features. Bug reports. Disclaimer. development build.
is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots before reaching a state that we're confident enough to label as release candidate. is going to add 5 major features: C# support for the iOS platform , courtesy of Ignacio ( neikeq ). Fix for the dangling Variant bug.
The alpha stage corresponds for us to a feature freeze, as announced on GitHub a month ago , which means that we will no longer consider pull requests with new features for merge in the master branch, and that until Godot 3.2 The features. Bug reports. There are still hundreds of open bug reports for the 3.2
branch is worked on in parallel and receives minor updates to fix bugs, improve usability and occasionally add some compatible features. we could take the time to add some new features to the 3.2 we could take the time to add some new features to the 3.2 New features! But Godot 4.0 We thus released Godot 3.2.1
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