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Such use-after-free access needs to be guarded with is_instance_valid(obj) , but this has been surprisingly difficult to get right due to a number of bugs and inconsistencies between debug and release builds. You can try it out in the Third Person Shooter (TPS) demo which has been updated to use the ACES Fitted tonemapper. Giving back.
In the past two weeks since beta 2, we had over 250 PRs merged , many of which fixed bugs reported by beta testers. See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). The second part of her work has just been merged, and should significantly improve the ColorPicker’s UX.
In the past two weeks since beta 2, we had over 250 PRs merged , many of which fixed bugs reported by beta testers. See this demonstration made by MewPurPur : Improved ColorPicker UX ( GH-62910 ). The second part of her work has just been merged, and should significantly improve the ColorPicker's UX.
x isometric tiles demo to 4.0: Aside from a lot of bug fixes and small UX improvements, all tiles-related classes are now documented. But that being said, most of my time will soon be used to fix all bugs the alpha release will allow us to spot. Here is an example workflow where I port the 3.x What's next.
Tip #4: Focus on User Experience and Interface Design Crafting an exceptional user experience(UX) and interface design is paramount to the best graphic games. An exceptional UX and interface design create the foundation for a genuinely delightful gaming experience. These elements are the linchpin of a game’s success.
branch is worked on in parallel and receives minor updates to fix bugs, improve usability and occasionally add some compatible features. The Dodge The Creeps C# demo running on the iOS Simulator. CSG: Various bug fixes ( GH-38011 ). Files: Improve UX of drive letters ( GH-36639 ). But Godot 4.0 is released).
still needed refinement, and thus a lot of work was poured into those areas to improve the usability, implement missing components and fix bugs reported by our growing userbase. branch, we will keep maintaining it with relevant bug fixes and platform-specific changes in the coming months (notably with a 3.1.3 January 2018) and 3.1
x updates with bug fixes, but also new features as long as they don't require breaking compatibility. x), we're going back to a stricter application of semantic versioning and those releases will only contain bug fixes and usability/documentation improvements. Many of the upcoming bug fixes will likely be backported to the 3.x
We also have adopted some UX tips from Unreal Engine 4 for the initialisation of a VCS in a new project, however since Unreal Engine uses an external editor for C++ code by default, we found ourselves looking at something similar to what we already have in Visual Studio/Visual Studio Code. Demo clips of the progress so far.
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