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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

This is a bug and should be solved eventually (so that you can --export-debug or --export-release directly from a Git checkout without.godot folder). Editor: Keep terrain choice when changing layer in TileMap editor ( GH-70601 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. specifically.

Beta 99
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Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

is a huge release that requires a lot of work, and because we're committed to providing dev snapshots frequently so that pre-release testers can quickly access the new features and bug fixes. Adds TileMap terrain center bit to support "connect" and "path" draw modes ( GH-61809 ). Bug reports.

Alpha 52
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Dev snapshot: Godot 4.0 alpha 2

Mircosoft Game Dev

alpha 1 ― the first official alpha build of our upcoming major milestone, enabling all interested users to try it out and report bugs, as well as provide feedback on the new features. We got lots of bug reports and many have been fixed already in these two weeks! TileMap: Fix terrain painting when using empty terrain bits ( GH-57631 ).

Alpha 52
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Dev snapshot: Godot 3.1 beta 7

Mircosoft Game Dev

x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 version includes all the new features (and subsequent bugs!) There will still be various fixes made before the final release, and we will need your detailed bug reports to debug issues and fix them. Bug reports.

Beta 52
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Dev snapshot: Godot 3.1 alpha 4

Mircosoft Game Dev

We plan to have a last alpha build within one week, and then we should be ready to move into the beta stage, where we only merge critical bug fixes until the branch is stable enough for the final release. x maintenance releases , which include only thoroughly reviewed and backwards-compatible bug fixes, the 3.1 Bug reports.

Alpha 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. NET 6 build (C#, GDScript, GDExtension).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

In the past two weeks since beta 2, we had over 250 PRs merged , many of which fixed bugs reported by beta testers. And for people doing engine development, there’s a new dev_build option which can be used together with target to enable dev-specific code and also affects a few presets. Jump to the Downloads section. Requires.NET SDK 6.0

Beta 52