Remove Build Remove Co-op Remove Cutscenes
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Anima Flux is a co-op Metroidvania with a retro-futuristic visual flair

PreMortem.Games

“We set ourselves a very difficult and ambitious goal that no one else has ever set before, to combine Metroidvania with co-op gameplay.” “ Anima Flux started as an idea for a visual novel or an interactive comic. “The hand-drawn animated cutscenes are crucial to the main storyline.

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Aerial_Knight’s We Never Yield developer Neil Jones “I’m proud of the story and design”

PreMortem.Games

“They handled functionality, building everything off the first game, letting me focus on creative aspects like story, cutscenes, music, voiceovers, and art,” he notes. ” For those who find this challenging, there is always the option to switch to co-op mode.

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Can We Even Put Human Stories in Video Games Anyway?

The Bottom Feeder

My family just finished playing the hit co-op game It Takes Two. Art, since the Ancient Greeks/Forever, has always heavily dealt with the workings of the basic building block of human civilization, the family. You can’t put the nuance of human relationships in gameplay, and telling story through cutscenes kind of sucks.

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