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Yomi 2 is Crowfunding

Sirlin

Yomi was, as far as I know, the first fighting card game. This lets you get back your valuable blocks if you lose them, it lets you build up bigger combos if you want that, it lets you fill in missing moves, like if you have no throws or dodges ready, and it lets you set up for a power up which gets you super meter and a super card.

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12 Ways to Take Battle Passes to the Next Level in Mobile Games

Game Refinery

But with so many different examples of battle passes on the market these days, developers have had to get increasingly experimental to build on their past successes. The social co-op battle pass – Top War The 4X strategy game Top War is a team-focused game where players create guilds.

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What We Can Learn About LiveOps From the 2024 Mobile Gamedev Award Winners

Game Refinery

Millions of mobile games are out there battling for engagement, yet only a few titles manage to fight their way to the top. If you’re struggling with new ways to build on your existing LiveOps strategy, our award winners (which include the likes of Scopely’s Monopoly GO!, Their secret to success? Mastering the art of LiveOps.

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Shooting for Success: Navigating the Ultra Competitive Shooter Genre

Deconstructor of Fun

Written by Adam Telfer , our razor-sharp Canadian co-host who doesn’t just play games—Adam both builds and dissects them. New Entrants are Struggling to Break-In While elder games have been fighting over a stagnant TAM of players, new entrants have struggled to gain traction into the market.

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2024 Cherry-picks

Mircosoft Game Dev

The twin-stick shooter requires you to keep track of and fight the ever-closing game windows while evading enemies. Of Life and Land Build your own settlements in Of Life and Land and experience different maps, scenarios, and rich simulations. Enjoy co-op gaming and procedurally generated worlds in Unrailed 2.

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“Gameplay Programmer” is a very broad job title. What are some subsets of this? Combat, AI?

Ask a Game Dev

Gameplay programmers do a lot of setting up of rules for a particular game mechanic or system and building interfaces/tools for us designers to use to create specific bits of content to utilize those rules. Building the interface for designers to tweak combat-related parameters to create specific fights (e.g.

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Tower Pop seeks to reinvent tower defense

Game Daily

But Omega Royale, which began development three years ago, will be a ten-player fight to the death, in which players individually take on waves of enemies, but must also send baddy boosts against human players. More sophisticated games soon emerged that featured deck-building and MOBA elements. It’s like any deck-building game.

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