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Debugging Complications

Ask a Game Dev

Here are some of the qualities that can make a bug difficult to nail down: [ Build-specific ] - The bug only shows up in release or final builds. A build-specific, platform-specific, live-only bug that silently fails and requires a bunch of players that only happens after many hours? Sometimes a bug is difficult to reproduce.

Debug 40
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Build under AndroidStudio : No rule to make target 'cocos2dcpp' Stop

Cocos

I’m trying to build an existing project that worked on previous env But with mine I got this error : Execution failed for task ':App:buildNdkBuildDebug[arm64-v8a][cocos2dcpp]'. > NDK_APPLICATION_MK=/Users/me/Dev/my_app/proj.android/app-myapp/jni/Application.mk and build-gradle : 8.7

Build 40
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I don’t know if this is confidential or “too technical” for the blog, but how does developing for consoles actually work? As in, what is the workflow like? Obviously, you do all the coding on a PC, but how does the build get tested on consoles? How do you debug on consoles? It would be awesome if you could do a little rundown, but I understand if it’s not possible.

Ask a Game Dev

It isn’t terribly technical, but I don’t have a dev kit at the home office at the moment so you only get some of my old photos of dev kits from my previous employer today. A console dev kit is a lot like a networked computer fused with a game console. Those text interfaces exist so we can access debug commands.

Console 52
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Tell us more about devkits that we don’t know already!

Ask a Game Dev

Some random dev kit trivia: Dev kits can’t play retail games at all. Dev kits have much bigger system specs because we have to be able to run debug builds. Debug builds are much less optimized because of all the debug information that’s kept in memory. What is the FANTa project? ]

Dev 59
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

You can now deploy your projects to all desktop platforms over SSH, as well as run a remote debug session similar to what we already offered for Android and Web. As the number of remote debug options is quite big by now, we’ve packed them neatly in a single drop-down menu ( GH-63312 , GH-70701 ). Jump to the Downloads section.

Beta 99
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Dev snapshot: Godot 4.0 beta 7

Mircosoft Game Dev

Editor: Add button to keep the debug server open ( GH-69164 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET NET 6 build (C#, GDScript, GDExtension). Editor: Fixes and improvements to Search Results dock ( GH-66574 ). Requires.NET SDK 6.0

Beta 96
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET

Beta 106