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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

The Enjenir is a physics-driven sandbox game with a clumsy medieval engineer that fumbles his way from one construction project to the next. With the game’s 100% physics-based building system, players can solve each mission in infinite ways. From the building mechanics, all the way to the third person character movements.

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In a crowded market, Pioneers of Pagonia demo boosts fantasy game’s profile

Game Daily

Pioneers of Pagonia is a fantasy city building and economy management game from Envision Entertainment. A recent demo was released on Steam, in anticipation of an early access release in December. GameDaily spoke to Wertich about the game, and the success of the demo. Are there other downsides to releasing a pre-launch demo?

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

I’m not very comfortable with self-promotion, and don’t easily find motivation for things that aren’t contributing directly to the game build.” “I’m I’m lucky to have friends who are always happy to try out new game builds and give honest feedback for where to improve, as well as saying positive things that keep the motivation up.

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Create, Share, and Scale Enterprise AI Workflows with NVIDIA AI Workbench, Now in Beta

Nvidia

The Mistral 7B fine-tuning reference project showcased in this post highlights how to leverage the power of AI Workbench to build a basic coding copilot on a system of your choice. Use a sandbox environment to try the code for yourself. n = 30 """ input_ids = tokenizer(eval_prompt, return_tensors="pt", truncation=True).input_ids.cuda()

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