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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

The Enjenir is a physics-driven sandbox game with a clumsy medieval engineer that fumbles his way from one construction project to the next. With the game’s 100% physics-based building system, players can solve each mission in infinite ways. From the building mechanics, all the way to the third person character movements.

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Sandbox vs themepark

Raph Koster

I just watched a couple of videos about sandbox vs themepark games (in particular one by NerdSlayer and another by Josh “Strife” Hayes )… One thing that struck me about the ways players often talk about this (because at this point the history is so old) is that people think of sandbox as the older version of MMOs, and themeparks as newer.

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Mirthwood by Bad Ridge Games is mixing genres with something darker and more adventurous

PreMortem.Games

Mirthwood , the debut title from Bad Ridge Games , merges genres like RPGs, life sims, and farm sims into a medieval sandbox experience. Laser focus The homestead-building mechanic stands out as one of the highlights for the two-man dev team. The style came together slowly in early development and was refined as time went on.”

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Announcing Stars Reach

Raph Koster

STARS REACH announcement trailer A classic sandbox world This is a sandbox online world featuring all the things that players of those games love. We have a lot left to build, but we want to do it in public, with the help of the players that this game is for. It’s our chance to do better this time.

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

I think that anyone making something like this is slightly delusional, thinking that your latest feature is the coolest thing ever,” he admits. I think that anyone making something like this is slightly delusional, thinking that your latest feature is the coolest thing ever, but I think this is needed to keep you going.

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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

Moonwards is an in-development open source sandbox MMO built with Godot. In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot. We are the team behind Moonwards , a sandbox MMO being built in Godot. For a networked sandbox? But that’s OK.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

It includes major improvements all across the board in features, performance, and usability. The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Several features were added to Godot Physics since 3.x,

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