Remove Build Remove Fighting Remove Open World
article thumbnail

The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

Likewise, construction elements have become intertwined with the core mechanics of many titles, such as the Japanese-hit Slime Isekai Memories , where narrative progression is tied into its base building despite its focus as a turn-based RPG. Merge Vikings Combining merge2 mechanics with progressive character and building vectors.

article thumbnail

Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

It's not uncommon to walk between towns and fight like 6 different packs of wolves. One common "problem" with Skyrim (and most open world RPGs) is that you end up with a bunch of money and nothing to spend it on, except nice-to-have things like convenient access to crafting materials or a house. Money sink.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Quest Feedback

Grumpy Gamer

It's really just a series of supply fetch quests and "find yet another character whose name rhymes with 'son' (in this big huge open world)" but it feels like you are helping establish an entire new town in the wilderness - leaves you with a genuine "I helped people" feeling. Quests that do world building.

Fighting 264
article thumbnail

Step into the many fantastical worlds of Nightingale by Inflexion Games

PreMortem.Games

“What interested us as game makers is the idea of building worlds that have depth and substance to them. Transdimensional portals Nightingale is a first-person, PVE, open-world survival crafting game played solo or cooperatively online. Sense of history Flynn sheds light on the studio’s design philosophy.

Balance 118
article thumbnail

Quest Feedback

Grumpy Gamer

It’s really just a series of supply fetch quests and “find yet another character whose name rhymes with ‘son’ (in this big huge open world)” but it feels like you are helping establish an entire new town in the wilderness - leaves you with a genuine “I helped people” feeling.

Fighting 130
article thumbnail

Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

External validation rarely comes your way, especially while seeking attention on social media – which is absolutely required to build a community and get to be known by players. I usually start with a location or concept from which I build a ‘mind map’. An open-world social simulation of a whole human civilization on Mars.

Dev 160
article thumbnail

Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

An ambitious game that combines medieval city building and kingdom defense with ARPG combat and monster hunting. “So, Now that I’m working with a publisher that has a strong interest in seeing indie devs like me succeed, I talk through some things with them and share alpha builds, screenshots etc. I definitely want to build a team.

Dev 145