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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

The size gives the advantage that you can see much more terrain, so the action is much more interesting. As I was trying the builds, the game itself was telling me what things would be interesting to add, so I added them. How much did the project and your way of working change in the 8 years it took to build Moons of Darsalon? “I

Fighting 222
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new Quake map: Breakfast Under The Balloons

Radiator Blog

I liked the idea of climbing / descending a big weird tree, and building it in Quake would be a big challenge, so that's what I prototyped first. So I divided the bumpy terrain into quadrants, with big tree roots gating each section. It wasn't really fun to fight on the actual tree branches.

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Step into the many fantastical worlds of Nightingale by Inflexion Games

PreMortem.Games

“What interested us as game makers is the idea of building worlds that have depth and substance to them. Where players can navigate the terrain and feel a sense of history beneath their feet.” Sense of history Flynn sheds light on the studio’s design philosophy.

Balance 118
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Picking Apart Baldur's Gate 3, Part 3 (The Only Thing You Should Care About: Loot.)

The Bottom Feeder

The rules for this item are complicated and fiddly, but if you work hard and think about it, you can build your character in a way that makes it sort of useful. I found fights in BG3 where it became really hard to target the high-up enemies. Then follow through. It's art, after all. Follow your vision. Me, I sold it. Nicely done.

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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

Cult of the Lamb by Massive Monster This is a Hades-like / Binding of Issac-ish 2D action roguelike wrapped around a Don't Starve / Rimworld-y town building crafting survival system, with all the subversively violent dark cartoon humor of those references. After all, how many games offer you a "suffering musician" build?

Indy 130
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

But without any meaningful code access to upgrade terrain engines or lighting systems, that mostly means spamming set dressing and clutter everywhere. It's not uncommon to walk between towns and fight like 6 different packs of wolves. This decouples the player's behavior from their character build. Money sink.

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Four Tips to Make Your Murder & Loot Game Painfully Addicting!

The Bottom Feeder

The trick is making sure the fighting part is engaging. Restrictive terrain. Unless actually fighting a boss fight. Retraining your character should be affordable, so that you can easily experiment with different builds. That's the loop. The move part is always boring, and looting should always be fun. No suspense.

Games 83