Remove Build Remove Fighting Remove Terrain
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new Quake map: Breakfast Under The Balloons

Radiator Blog

I liked the idea of climbing / descending a big weird tree, and building it in Quake would be a big challenge, so that's what I prototyped first. So I divided the bumpy terrain into quadrants, with big tree roots gating each section. It wasn't really fun to fight on the actual tree branches.

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Step into the many fantastical worlds of Nightingale by Inflexion Games

PreMortem.Games

“What interested us as game makers is the idea of building worlds that have depth and substance to them. Where players can navigate the terrain and feel a sense of history beneath their feet.” Sense of history Flynn sheds light on the studio’s design philosophy.

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Picking Apart Baldur's Gate 3, Part 3 (The Only Thing You Should Care About: Loot.)

The Bottom Feeder

The rules for this item are complicated and fiddly, but if you work hard and think about it, you can build your character in a way that makes it sort of useful. I found fights in BG3 where it became really hard to target the high-up enemies. Then follow through. It's art, after all. Follow your vision. Me, I sold it. Nicely done.

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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

Cult of the Lamb by Massive Monster This is a Hades-like / Binding of Issac-ish 2D action roguelike wrapped around a Don't Starve / Rimworld-y town building crafting survival system, with all the subversively violent dark cartoon humor of those references. After all, how many games offer you a "suffering musician" build?

Indy 130
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My Final Fantasy 16 Review

Keith Burgun

And basically EVERY SINGLE FIGHT is: dodge roll their moves, then counter attack with all your stuff. But it really doesn’t matter much what skills you take, it changes almost nothing, because there just isn’t much mechanical terrain in this game. That’s it. That’s about it!

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Empires & Puzzles - From a Failing Company to a $700M Acquisition in a Year

Deconstructor of Fun

I won’t go in-depth here since many others have explored this psychological terrain in much more detail but I will use some existing taxonomies like the Gamer Motivation Model from Quantic Foundry to illustrate my point. Base building The base can consist out of 10 different kinds of buildings which can be placed on its 34 building plots.

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Rebalancing Cogmind

Grid Sage Games

I must say this has been an exciting time, having the opportunity to revisit everything to iron out as many kinks as possible, in many places adding new build possibilities or even whole new mechanics. Categorical Approach. As an example, by far the most sought after prototype was Lightpack 2.0,

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