Puzzmo co-creator Zach Gage on building newspaper games that can last forever
Game Developer
NOVEMBER 9, 2023
"Every game I design is meant to be a sandbox. At the lowest level, someone coming in should just feel comfortable playing around."
Game Developer
NOVEMBER 9, 2023
"Every game I design is meant to be a sandbox. At the lowest level, someone coming in should just feel comfortable playing around."
PreMortem.Games
OCTOBER 9, 2023
They are both well aware of the irony of two engineers developing a parody engineering game, but that hasn’t stopped Cillín Farrell and Neil Mackenzie from devoting the majority of their spare time doing just that. With the game’s 100% physics-based building system, players can solve each mission in infinite ways.
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Raph Koster
JUNE 28, 2024
This is the game I have wanted to make for nearly thirty years. It has in it all the lessons of all these decades of online game development — and it looks forward, not back, to reinvent what an online world can be. I believe it does things that other games just can’t do. The graphics need a lot of work.
Mircosoft Game Dev
JANUARY 15, 2023
This is needed for some types of game mechanics such as: Projectiles (bullet hell for example). Units in some types of strategy games with thousands of entitites roaming across a map. Sandbox style simulations. Godot, at its core, is and will always be (by design) a very general purpose game engine.
Brand Game Development
FEBRUARY 24, 2017
In 2009, this rough, glitchy, blocky game was released to the public. In it, you romp around an 8-bit world, fighting monsters and building anything your heart desires. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Minecraft is a dangerous world.
PreMortem.Games
AUGUST 28, 2024
It’s a no-goals, no-management sandbox that allows players to build dark cities that would make Deckard proud to hunt replicants in. Marshall created the game while drastically resetting his professional life. How do you stay motivated through development? What are the biggest advantages of working solo?
Deconstructor of Fun
DECEMBER 16, 2024
In this latest episode of the podcast, Mishka Katkoff sat down with Cameron Stewart, Group Vice President, US Game Development, at SciPlay, to uncover the keys to their continued success in the social casino space. This strategy capitalizes on the shared audience and builds excitement across both platforms.
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