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Indie RPG dev Thought Pennies cuts staff after losing project funding

Game Developer

The four-year-old studio is letting employees go after it spent years building staff and working on 'something amazing.'

Indy 281
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Why You Can’t Objectively Build Great Games

Game Wisdom

Why You Can’t Objectively Build Great Games Josh Bycer josh@game-wisdom.com I was reading a piece over on Game Developer that gave me pause for a second about whether this is what game design at the AAA level is about now — focusing on analytics and trying to “math” the perfect … The post Why You Can’t Objectively (..)

Build 105
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Why (and how) you should leave Unity and Unreal to make your own engine

Game Developer

Longtime developer Rez Graham shares the advantages (and disadvantages) of building your own tech for indie game development.

Indy 315
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Stray Fawn Studio announces expansion to indie game publishing

Game Developer

The developers behind 2022's The Wandering Village are stepping into game publishing, particularly for simulation and building titles.

Indy 246
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Four ways to build better indie marketing campaigns

GamesIndustry.biz

Getting your game noticed isn't easy, and it's particularly tough for indie game developers right now. Of course, there's been a concerted effort by the industry to give indie games their time in the spotlight, and it's great to see major publishers such as PlayStation, Nintendo, and Xbox hosting their own indie showcases throughout the year.

Indy 113
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The Darkest Files by Paintbucket Games turns history into a game about justice

PreMortem.Games

With The Darkest Files , Berlin-based indie studio Paintbucket Games has crafted a gripping, meticulously researched narrative game that delves into the legal and moral aftermath of World War II. ” Paintbucket Games has always been more than just an indie studio. “We found ourselves wondering what happened next. .

Games 181
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BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

BitCake Studio , an indie game development studio based in Brazil, is celebrating its 10th year in the industry. We can definitely say that it works wonders for the type of game we’re building. Our Studio has used almost all of Photon’s tech and even helped them develop some of it.

Studios 129