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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

The Enjenir is a physics-driven sandbox game with a clumsy medieval engineer that fumbles his way from one construction project to the next. With the game’s 100% physics-based building system, players can solve each mission in infinite ways. From the building mechanics, all the way to the third person character movements.

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Mirthwood by Bad Ridge Games is mixing genres with something darker and more adventurous

PreMortem.Games

Mirthwood , the debut title from Bad Ridge Games , merges genres like RPGs, life sims, and farm sims into a medieval sandbox experience. Their approach was to mix familiar mechanics with something fresh: “What we hadn’t seen attempted at the time, was mixing the genre with something darker, and more adventurous.

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Matt Marshall went solo to escape corporate culture and scored a hit with Dystopika

PreMortem.Games

It’s a no-goals, no-management sandbox that allows players to build dark cities that would make Deckard proud to hunt replicants in. In many ways it felt logical to get back to being hands on in creating but I also enjoyed that clarity of what I wanted to build without the usual design by committee processes that I had been through.

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SR Pillars Part 2: Easy Surface, Much Depth

Raph Koster

This week, it’s all about the second set: The Ease of Nintendo Meets the Depth of the Sandbox MMO The game will be deep: a set of proven game mechanics brought together in one universe. (If you missed last week’s, it’s here , and I expanded on it on the blog here.)

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

This is needed for some types of game mechanics such as: Projectiles (bullet hell for example). Sandbox style simulations. The goal for Godot is to provide a great set of building blocks that can be used and combined to create more specialized game functions and tools. Complex custom particles that run on CPU.

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Cracking the Game Growth Code: Lessons from SciPlay

Deconstructor of Fun

Building on our previous conversation with SciPlay CEO Josh Wilson , this episode dives deeper into the companys growth strategy, talent approach, and staying ahead in the fast-changing world of gaming. Key highlights of this collaboration include: Game Experimentation: SciPlays digital platforms offer a sandbox for rapid testing.

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Raph Koster talks metaverse design

Game Daily

Koster is currently CEO of Playable Worlds, a company with a mission statement of building “living worlds where there’s space for everyone to play their own way and create their own stories” In a recently published GDC interview , Koster gave a fascinating insight into his views about the current and future state of metaverse gaming.

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