Remove Build Remove Open World Remove Prototyping
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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). “Open World Games" have the potential for countless hours of exploration and fun through their huge game worlds.

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AWS for Games to spotlight generative AI at GDC 2024

AWS Games

Attendees can also check out Ada, a prototype in-game NPC powered by the MetaHuman Animator in Unreal Engine and Amazon Bedrock. AWS will be joined by game studios and technology partners for panel discussions on generative AI, cloud game development, and building game development backends. Be sure to RSVP here if you plan to attend.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

External validation rarely comes your way, especially while seeking attention on social media – which is absolutely required to build a community and get to be known by players. I usually start with a location or concept from which I build a ‘mind map’. This finally leads me to prototyping and validation.

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Curiosity

iHobo

Later Elder Scrolls games cleaved to the now over-familiar formula of the Grand Theft Auto open world, shaping the world through chains of waypoints. For the open world game to truly satisfy the curiosity motive, the landscape has to be crafted in order to raise questions.

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Death by Scrolling

Grumpy Gamer

Then a little game called Return to Monkeys island came along and I took the next two years to build that with Dave Grossman and a wonderful team. When I first started RPGTBD everyone told me that it’s unrealistic to do a open world RPG with a small team. I shared the prototype with Elissa and she really liked it.

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