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Puzzmo co-creator Zach Gage on building newspaper games that can last forever

Game Developer

"Every game I design is meant to be a sandbox. At the lowest level, someone coming in should just feel comfortable playing around."

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Sandbox vs themepark

Raph Koster

I just watched a couple of videos about sandbox vs themepark games (in particular one by NerdSlayer and another by Josh “Strife” Hayes )… One thing that struck me about the ways players often talk about this (because at this point the history is so old) is that people think of sandbox as the older version of MMOs, and themeparks as newer.

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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

The Enjenir is a physics-driven sandbox game with a clumsy medieval engineer that fumbles his way from one construction project to the next. With the game’s 100% physics-based building system, players can solve each mission in infinite ways. From the building mechanics, all the way to the third person character movements.

Engine 129
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Announcing Stars Reach

Raph Koster

STARS REACH announcement trailer A classic sandbox world This is a sandbox online world featuring all the things that players of those games love. We have a lot left to build, but we want to do it in public, with the help of the players that this game is for. It’s our chance to do better this time.

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Mirthwood by Bad Ridge Games is mixing genres with something darker and more adventurous

PreMortem.Games

Mirthwood , the debut title from Bad Ridge Games , merges genres like RPGs, life sims, and farm sims into a medieval sandbox experience. Laser focus The homestead-building mechanic stands out as one of the highlights for the two-man dev team. Learning to draw specifically for the game, he refined the style over time.

Sandbox 145
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Build iOS and Install with MDM error

Cocos

My game build ios success. But when we put it on the web and install the game via MDM, the app cannot download the assetbundles.

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Matt Marshall went solo to escape corporate culture and scored a hit with Dystopika

PreMortem.Games

It’s a no-goals, no-management sandbox that allows players to build dark cities that would make Deckard proud to hunt replicants in. In many ways it felt logical to get back to being hands on in creating but I also enjoyed that clarity of what I wanted to build without the usual design by committee processes that I had been through.

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