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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

The Enjenir is a physics-driven sandbox game with a clumsy medieval engineer that fumbles his way from one construction project to the next. With the game’s 100% physics-based building system, players can solve each mission in infinite ways. From the building mechanics, all the way to the third person character movements.

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Mythical’s Web3 NFT racer goes live

Game Daily

I’ve always loved living on the cutting edge of technology, and I’m proud to be a partner and launch the game during my upcoming Day of the deadmau5 shows,” said deadmau5. ” “Real-time engagement technology is essential for enabling social interactions in the metaverse,” said Agora CEO Tony Zhao.

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

I wanted to design consumer electronics and gadgets so I studied Industrial Design and Technology. art, design, technology, physics, coding, music, maths, 3D, problem solving, empathy, and fun!” These days, seeing people’s faces light up and how creative people get with the sandbox is the biggest motivation boost for me.

Dev 138
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

This is handled nowadays by a type of technology called “streaming”. Sandbox style simulations. Few other technologies work as well in this area. The goal for Godot is to provide a great set of building blocks that can be used and combined to create more specialized game functions and tools.

AAA 145
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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

Moonwards is an in-development open source sandbox MMO built with Godot. In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot. We are the team behind Moonwards , a sandbox MMO being built in Godot. For a networked sandbox? But that’s OK.

Build 52
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Web3 gaming leaders face challenges of a ‘difficult year’

Game Daily

The speakers at ‘Game On, Web3: New Use Cases and The Revolution in Gaming Success Metrics’ were Nicolas Pouard (Head of Blockchain Initiatives, Ubisoft Strategic Innovation Lab) , Brian O’hagan (Growth Lead, Sorare), Sebastien Borget (Co-Founder & COO, The Sandbox), Sami Chlagou (Founder & CEO, Cross the Ages).

Sandbox 52
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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

His passion for gaming is broad, but he has a special love for sandbox games , point-and-click graphic adventures, and RPGs. Imagine, car companies can do preliminary tests to measure how a new vehicle concept will perform even before building a prototype! Gabe has already made waves working in an advanced field in the IT sector.

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