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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

His passion for gaming is broad, but he has a special love for sandbox games , point-and-click graphic adventures, and RPGs. Gabe develops models of worlds powered by the coding language C++ to test and simulate how rugged electric vehicles would handle the terrain. The vehicles he programs also operate under the same rules.

Code 98
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Far Cry 6 – How Ubisoft Put Effort into Putting No Effort In At All

Game Errors

The city areas in Far Cry 6 are not exact copies of buildings dropped here and there, but there is so little variety that they may have well been. You may think they are good for getting over rough terrain, but steering your horse is a slow and arduous process that makes traveling over rough terrain more difficult.

Terrain 52
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Garrisons 2.0

Grid Sage Games

I considered a lot of options here, going as far as thinking of building a new generator from scratch (one that would make encounters much easier to implement), but I liked the established and consistent core theme of existing Garrisons and didn’t want to mess with that. Rampant terrain destruction is awesome, by the way ;).

Beta 52
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We Dwell in Possibility as queer gardening simulation

Radiator Blog

Naked simulated AI people ("peeps") arrive and flow across the terrain. It mimics the crowd simulation systems used by real-world architects to test building and street circulation. But a building is more than just walls and floor, a building also has a program -- a consideration of how it actually lives.