Remove Cinematics Remove Cross platform Remove Prop
article thumbnail

Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. Procedural Generation By automating terrain, foliage, and props, procedural generation: (i).

Art 52
article thumbnail

Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

As a consequence, most Chinese players had only played CoD offline campaigns, since there were no official servers running in China, and their experience of the franchise was less around the twitch-y FPS brand CoD was known for, and more about cinematic single player missions. The team also experimented with a third person-only melee mode.

Content 52