Remove Cinematics Remove Cutscenes Remove Mechanics
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Hello! I have a question about cutscenes. How does a decision get made about whether a cutscene can be skipped or not? I know some games have certain skipable cutscenes and others unskippable, and that in HD remakes of old games developers will sometimes add the ability to skip them. Do these decisions tend to be story-motivated or is there commonly a background mechanical reason to force a cutscene to play fully through?

Ask a Game Dev

Cinematics are mostly for storytelling purposes, but they also hid a very real secondary purpose - we would do a lot of game setup during cinematics, like streaming data off of a physical disc while the cinematic is playing so that we can load what comes next.

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Hideo Kojima: Influential and Innovative Video Game Director and Writer

Game Designing

Combined with his love for film, this leads to deep story-driven games with lengthy and cinematic cutscenes (Metal Gear Solid 4 once held the world record for the longest cutscene in any game). Beyond pushing video games artistically, Kojima has also worked to push video games mechanically.

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A day in the life of a narrative designer

Game Global

When you imagine doing this job, is it mostly about crafting amazing cutscenes? We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between. What is Narrative Design? If so, you probably want to be a game writer.

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AppLovin's Modern Community and The Power of Game Narrative

Deconstructor of Fun

AppLovin is covering all bases in the metagame, using every existing restoration/makeover mechanic available. The game is full of cinematics that enhance both the cheesy dialogues and the key story moments. I keep beating the drum for the idea that “Games compete not just with other games, but also with other forms of entertainment”.

Puzzle 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Battle: Simplified skill point system and amazing visual effects The core of the skill system relates to balancing and mechanisms. In the later game, raid mechanisms become quite rich. Skill UI of the Witch class).

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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

However, with the quality threshold of animated films matching the one of video game cinematics, he says, the gaming industry’s influence is being acknowledged more than ever. For a long time, game studios looked to films for inspiration to make their cutscenes and dialogues more cinematic.

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