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Animation editing was one of the first distinctive Godot features. Changing sprite textures, colors, animation frames, calling functions, playing animations in other animation players, playing sounds, etc. The new code is more modular, and allows extending track editing to show custom visualization. Key editing in inspector.
Unsupported features will not be visible when editing materials. Unsupported features will not be visible when editing environments. Key editing in inspector. New track type: Animation (play animations of sub-animation player, allowing complex cinematics). Some post processing effects are not present either.
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