Remove Cinematics Remove Fighting Remove Polygon
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Fantasy Strike patch notes, August 2016

Sirlin

Thank you to all our patrons for supporting the Fantasy Strike fighting game. If a really accessible, easy-to-play fighting game that's still tournament-quality appeals to you, please support us. The dragon’s character model is an unfinished, low polygon version. Grave now has over 3x the polygons he had before.

Fantasy 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. In-game models used in the cutscenes are obviously not suitable for close-up cutscenes in terms of texture or polygon quality. However, there are not many innovative areas in the core gameplay and UX.