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Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). Mesh streaming : Models are loaded as low detail (few vertices). Animation streaming : Modern games have long cinematics, which require a lot of animation data.
Use baked lightmaps instead. New track type: Animation (play animations of sub-animation player, allowing complex cinematics). Godot now supports 2D meshes , which can be used from code or converted from sprites to avoid drawing large transparent areas. Revamped filesystem dock. KinematicBody2D (and 3D) improvements.
This can be ideal for cinematics who have been looking for a way to fully automate in game camera systems. You have to pay for extra plug-ins to export, for example, FBX meshes out of an engine. This basically means you can only bake lightmaps using a single machine. Limitations on exporting.
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