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Use baked lightmaps instead. New track type: Animation (play animations of sub-animation player, allowing complex cinematics). After several months of deliberation and prototypes, we settled on a really good approach to axis mapping , courtesy of Gilles Roudiere ( Groud ). GIProbes of course don't work. New track type: Bezier.
This can be ideal for cinematics who have been looking for a way to fully automate in game camera systems. This basically means you can only bake lightmaps using a single machine. What’s even more exciting is that you can create complex behaviors using virtual cameras in a matter of minutes that once took hours or even days.
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