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Strategic Budgeting: How Filmmaking Magic Unfolds Between Location and Cost

Filmustage

We'll plunge into real-world examples, from Hollywood blockbusters to indie diamonds, where masterful budgeting strategies birthed legendary cinematic moments. Innovative problem-solving and resourcefulness are essential in finding creative solutions to budget limitations, ensuring the realization of cinematic visions in filmmaking.

Film 104
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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

To introduce Gerel to viewers/players, Alan, Dogyeong, and Joona (another team member) recently worked together to produce an evocative cinematic that establishes the events, motivations, and stakes of the characters leading up to the opening level of the game. The game's narrative was inspired by the strong women in Alan's life. featured].

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Scheduling Techniques for International Filmmaking

Filmustage

Production teams coordinate with local companies, securing permits while navigating regional regulations. Their role requires building strong bonds with local teams while preparing for unexpected challenges across multiple locations. Local crews! Need an emergency prop? The star players? Extra hands?

Film 52
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The Untold Story: How Technical Script Standards Changed Hollywood

Filmustage

Mlis' work did lay important groundwork for cinematic storytelling, influencing later developments in script structuring. Teams rely on customizable templates for breaking down requirements spanning props, costumes, effects, and audio. Take note that Chinese releases often undergo extensive alterations to align with local guidelines.

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A day in the life of a narrative designer

Game Global

We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between. Localization. What goes into a localization kit, especially a glossary? We need to understand, at least at a high level, all of its features.

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The game was developed by Raven, one of the historical CoD mainline studios, and Activision Shanghai, a local team assembled for the project. Ni-Zhan was the local competitor to Crossfire and the first FPS developed by a then unknown internal Studio called TiMi. The team also experimented with a third person-only melee mode.

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