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Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). Mesh streaming : Models are loaded as low detail (few vertices). Animation streaming : Modern games have long cinematics, which require a lot of animation data.
Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. It’s the perfect replacement for Unity’s UI Text and the legacy Text Mesh. . Unity Technologies Assets. Addressables by Unity Technologies. TextMeshPro.
Visual shader editor. Some shader features will not work and throw an error when used (which is to be expected when using an older OpenGL version). As this back-end is intended to run on the lowest end hardware possible, shaders need to be kept very small. Visual shader editor. New TileSet editor. Revamped AnimationTree.
A still from Aurore's real-time 3D cinematic, The Last Voyage. Atmosphere and lighting were integral to Aurore's cinematic. Having control over all technical aspects of the shaders allowed me to art direct the scene as a whole. Finish with a film-quality cinematic like Aurore's! A mossy rock in The Last Voyage.
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