Remove Cinematics Remove Mobile Gaming Remove Playtesting
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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Yet, those professionals in mobile game development services know how to tackle these challenges. But the chaos and the desire to create visually stunning and immersive games fuels their determination. Testing is the checkpoint where the game transitions from an idea to a polished, playable experience.

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Friday Questions #3

Grumpy Gamer

Holding true to the spirit of Maniac Mansion (dollhouse view, no close-ups or cinematic presentation (think about the difference between Maniac Mansion and DotT)) saved us a lot. We could make a new game cheaper if it had the same look and feel, but that isn't creatively interesting for me.

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Friday Questions #3

Grumpy Gamer

Holding true to the spirit of Maniac Mansion (dollhouse view, no close-ups or cinematic presentation (think about the difference between Maniac Mansion and DotT)) saved us a lot. We could make a new game cheaper if it had the same look and feel, but that isn’t creatively interesting for me.

Puzzle 130
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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

In order to achieve that goal, the game had to overcome two major challenges: it had to be free-to-play and it had to appeal to the Chinese audience. Given the lack of copyright enforcement, all western games were pirated, making premium games a losing proposition.

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