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Changing spritetextures, colors, animation frames, calling functions, playing animations in other animation players, playing sounds, etc. With the new trend of cinematic tools and timelines coming recently to the big engines, this workflow (which was already possible) was cleaned up and made much easier and visual.
New track type: Animation (play animations of sub-animation player, allowing complex cinematics). Godot now supports 2D meshes , which can be used from code or converted from sprites to avoid drawing large transparent areas. Additionally, a noise texture can now be used as a resource, which generates noise on the fly.
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