Remove Clipping Remove Co-op Remove Render
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The Economics of a 2D Adventure Today

Grumpy Gamer

We might want to go with a pre-rendered 3D look rather then the traditional 2D animation found in a lot of 2D adventure games. Doing pre-rendered 3D might be a little more expensive because the tools tended to cost a lot, and 3D animators (as a rule) can be more expensive. This is called Cost of Goods, or COGs for short.

Retail 130
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The Economics of a 2D Adventure Today

Grumpy Gamer

We might want to go with a pre-rendered 3D look rather then the traditional 2D animation found in a lot of 2D adventure games. Doing pre-rendered 3D might be a little more expensive because the tools tended to cost a lot, and 3D animators (as a rule) can be more expensive. Voice talent (non-union). Voice recording. Subtotal: $60,000.

Retail 100
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Logjam as mourning wood

Radiator Blog

When the axe animation reaches 100%, I set a clipping plane (by Ronja) on the target object, then duplicate it with a reversed clipping plane. So on the final ending day 4, the entire landscape has been rendered a charred wasteland. (About my splitting tech: I didn't manually model pre-split meshes, it's all dynamic via shader.