The Economics of a 2D Adventure Today
Grumpy Gamer
OCTOBER 17, 2004
We might want to go with a pre-rendered 3D look rather then the traditional 2D animation found in a lot of 2D adventure games. Doing pre-rendered 3D might be a little more expensive because the tools tended to cost a lot, and 3D animators (as a rule) can be more expensive. This is called Cost of Goods, or COGs for short.
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