Remove Clipping Remove Collision Remove Point and Click
article thumbnail

Soft Body in Godot 3.1

Mircosoft Game Dev

Now, just click Play and enjoy your soft ball :). I've used the Platformer Demo to create this demo, that you can downoload by clicking here , or from the Godot Asset Library. The Simulation Precision will improve the final result, often with significant improvement (and performance cost).

article thumbnail

Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

To see the available shaders first we need to create a material by Right Click -> Create -> Material: After we create the material, select it by Left Clicking on it, then in the Inspector tab you can see its options. Now that we have the shader, create a new material by Right Click -> Create -> Material.

Shaders 90
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

Manage game collectibles like gold, money or points. However, if we jump back into our inspector tab and select “is trigger”, essentially, we’re changing this object from a collision object to a trigger object. So what we’re saying here essentially, is that “on collision” we want Bolt to look for the tag of this particular game object.

Code 52
article thumbnail

GSoC 2020 - Progress report #1

Mircosoft Game Dev

You can assign a category to custom monitors and organize them, and you can also read the previous values in the monitor graph by clicking LMB on them (suggested by samdze ). Potentially look at adding some form of collision detection to the Jiggle modifiers, in both 2D and 3D. Users can now generate POT files through Godot's editor.

Code 52