Remove Clipping Remove Collision Remove Rigging
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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

After fiddling around and running some tests, Will was able to make it so that the character can effectively roll through various environmental objects - like the barrels shown in the clip below - to destroy them. Animation / Rigging / Production. Here's a peek at some of our favorite moments from the past week's streams. Don't forget!

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

Fixing collision on trees. the red one featured in the below clip) to better match the overall vibe and aesthetic of the level itself. link] Rigging / Animation. Here's a little clip Allie snagged while making changes to these combat VFXs. Fixing interactive water BPs. Adding boundaries to the Leech Pit level area.

Dev 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Here are a few clips of our menu systems and consumables in action so you can get an idea of how they're intended to look - and work! - Here's a look at Joe's most recent work on the level; we're pumped to get our new player character into the Nasahara Ruins level so we can share some actual gameplay clips of this stunning, post-war city.

Dev 52