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After fiddling around and running some tests, Will was able to make it so that the character can effectively roll through various environmental objects - like the barrels shown in the clip below - to destroy them. Animation / Rigging / Production. Here's a peek at some of our favorite moments from the past week's streams. Don't forget!
Fixing collision on trees. the red one featured in the below clip) to better match the overall vibe and aesthetic of the level itself. link] Rigging / Animation. Here's a little clip Allie snagged while making changes to these combat VFXs. Fixing interactive water BPs. Adding boundaries to the Leech Pit level area.
Here are a few clips of our menu systems and consumables in action so you can get an idea of how they're intended to look - and work! - Here's a look at Joe's most recent work on the level; we're pumped to get our new player character into the Nasahara Ruins level so we can share some actual gameplay clips of this stunning, post-war city.
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