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Character Clipping and Collision Glitches A video game entails characters interacting with each other. However, their interaction may be faulty, leading to objects or characters getting stuck in walls, terrains, or on each other. This can break gameplay and immersion in your game. This impacts player immersion negatively.
One of the most common uses for IK in 3D is to place a character's feet on uneven ground without clipping through the geometry, where the legs realistically adjust to the terrain. Potentially look at adding some form of collision detection to the Jiggle modifiers, in both 2D and 3D.
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