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Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Fixed an issue where the main light source still acted on the terrain after baking. Fixed several preview and data update issues related to lighting and reflection probes. Fixed a command-line build occasional resource loss issue.
Well, such glitches stem from various problems, such as: Corrupted game data Memory leaks, and Improperly handled exceptions. Save File Corruption Imagine playing your game and later finding that your progress or data wasn’t saved. Always ensure that saving and loading game progress works correctly to prevent data loss.
The game calls that callable at each profiler tick (performance profiler's tick in this case) and sends the returned data to the editor together with the data of predefined monitors. All the relevant information (the name, data type, return type, setter, getter, default value, value of a constant, etc.)
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