Remove Clipping Remove Debug Remove Point and Click
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Engine • Added DebugView at runtime UI control rendering debugging function. See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. x users upgrade. Skip rendering when the UI element Opacity is 0.

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GSoC 2019 progress report #3

Mircosoft Game Dev

A right-click "popup" search menu was also added, and the sidebar was mostly moved to the top providing more room for the member list and the graph as well. Right-click menu. You can now right-click to bring up the Node Search menu. Graph unification. Port swapping. In-graph editable nodes. Visual Script tool script.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

This integration can further be used to create more in-depth interactions to a VCS like viewing file diffs right in the editor, committing code with a simple click, resetting to a previous state almost instantly without leaving the Godot editor. How does it look like? The feature adds two classes to Godot, both inheriting AudioStream.

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[Tutorial]Make the game run smoothly on high-end, mid-range, and low-end devices - Guide to Cocos Cyberpunk Source Code

Cocos

The above words may have seemed too abstract, let’s get straight to the point, the main content of this article. Clipping Distance 2D games are unlikely to use this, but for some 3D games with adjustable views, you can reduce the rendering burden and improve performance by shortening the clipping distance.

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GSoC 2020 - Progress report #1

Mircosoft Game Dev

You can assign a category to custom monitors and organize them, and you can also read the previous values in the monitor graph by clicking LMB on them (suggested by samdze ). Godot can debug multiple instances of the game concurrently so we need multiple instances of the profiler. EditorDebuggerNode manages this task for you.

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