Remove Clipping Remove Game Engine Remove Sprite
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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Animation: Fix incomplete FPS spinbox display in sprite frames editor ( GH-101798 ). Rendering: 2D: Fix clip children and rendering artefacts ( GH-102161 ). With some further fixes like GH-102424 , GH-102497 , and GH-102477 , lightmap baking got a nice upgrade in this snapshot. Porting: Implement get_length() for pipes ( GH-102365 ).

Beta 77
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Making shaders more accessible

Mircosoft Game Dev

To explain the idea of how shaders work, let's consider a very simple shader for drawing a sprite to the screen. Our sprite is 32x32 pixels in size, and it must be drawn at some position. The following OpenGL code sends the sprite to the shader for drawing: OpenGL Commands. As you can see: Vertices / UVs are sent via attributes.

Shaders 52
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Godot's 2D engine gets several improvements for upcoming 4.0

Mircosoft Game Dev

A very requested feature for the 2D engine is the possibility to have 2D directional lights and shadows. x is that, several times, sprites are separated in many nodes in order to be animated or assembled. 2D Masking / Clipping. This has been added for 4.0 thanks to the new DirectionalLight2D node. CanvasGroup.