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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

link] [link] [link] In the last issue of the Kristala dev blog, we showed off some of the props our 3D Environmental Modeler, Cass, had been working on that will be used to detail the various water villages that comprise The Dalamase. the red one featured in the below clip) to better match the overall vibe and aesthetic of the level itself.

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A day in the life of a narrative designer

Game Global

This is a clip of the Heider-Simmel animation. Localization. You may end up wrangling parts of the localization process, again from data entry through to script annotation to glossary maintenance to formalizing descriptions or bios of features or characters already in the game.

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The game was developed by Raven, one of the historical CoD mainline studios, and Activision Shanghai, a local team assembled for the project. Ni-Zhan was the local competitor to Crossfire and the first FPS developed by a then unknown internal Studio called TiMi. The team also experimented with a third person-only melee mode.

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