Remove Clipping Remove Scripting Remove Terrain
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixes • Fixed bundle script dependency on import-map that could not be reused across projects. Fixed an issue where the project script in the extension could not load in the emulator. Fixed bug with import plugin script exceeding 500KB. Fixed an issue where the main light source still acted on the terrain after baking.

Render 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Core: Expose minizip API to allow creating zips using scripts ( GH-65281 ). Editor: Reorganize script editor menu ( GH-64277 ). Editor: Add script editor shortcut to add selection and caret for next occurrence of current selection ( GH-67644 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Core: Expose minizip API to allow creating zips using scripts ( GH-65281 ). Editor: Reorganize script editor menu ( GH-64277 ). Editor: Add script editor shortcut to add selection and caret for next occurrence of current selection ( GH-67644 ).

Beta 40
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Optimize Vegetation Generation

Mnenad

Since the last post I’ve been working on the terrain’s vegetation.   Side note: Watch the clip in this link if you’re not familiar or just interested in understanding the difference between CPU and GPU. Step by step to dense vegetation and acceptable FPS. It was easy to set up and on low cost.

Mesh 52
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GSoC 2020 - Progress report #1

Mircosoft Game Dev

The documentation for the above piece of code will be generated as the script is being written, and automatically updated in the Help window. User scripts documentation can be found by their class_name if defined, otherwise the script's path. The next planned feature is gutter indicators in the script editor for line changes.

Code 52