Remove Clipping Remove Shaders Remove Terrain
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

. • New and standard-material will default to Surface Shader. See the documentation “Built-in shaders”: [link] • Tooltip that supplements common material parameters. Fixed an issue where the main light source still acted on the terrain after baking. Optimize the experience of the Roaming Scene Editor scroll wheel/touchpad.

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Optimize Vegetation Generation

Mnenad

Since the last post I’ve been working on the terrain’s vegetation.   Side note: Watch the clip in this link if you’re not familiar or just interested in understanding the difference between CPU and GPU. The creator Mr.   Nevertheless, I also spent some money on the Advanced Foliage Shaders v.5.

Mesh 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Rendering: Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color ( GH-67043 ). Visual Shader: Add math operators to node names for easier and simpler searching ( GH-67905 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Rendering: Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color ( GH-67043 ). Visual Shader: Add math operators to node names for easier and simpler searching ( GH-67905 ).

Beta 40
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GSoC 2020 - Progress report #1

Mircosoft Game Dev

One of the most common uses for IK in 3D is to place a character's feet on uneven ground without clipping through the geometry, where the legs realistically adjust to the terrain. Because the motions that IK creates is completely done in real-time, animations created via IK can be changed at any time.

Code 52