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12 Ways to Take Battle Passes to the Next Level in Mobile Games

Game Refinery

Battle passes have crept into almost every mobile game genre imaginable, with our platform showing that 66% of mobile games in the top 20% have incorporated the feature. We’ve updated the blog post with new battle pass implementation examples and best practices for introducing the feature into your mobile game.

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What We Can Learn About LiveOps From the 2024 Mobile Gamedev Award Winners

Game Refinery

Millions of mobile games are out there battling for engagement, yet only a few titles manage to fight their way to the top. Royal Match, Phase 10, Clockmaker, Project Makeover, and other mobile games have taken inspiration from Monopoly GO! Their secret to success? Mastering the art of LiveOps.

Mobile 130
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Stumble Guys vs. Eggy Party: Which Fall Guys Clone Is the King of Mobile?

Game Refinery

They say imitation is a form of flattery, and there’s no shortage of mobile games that share a striking similarity with other popular titles in the PC, console and mobile markets. In total, Stumble Guys raked in over 219 million downloads. iOS downloads for Stumble Guys. Heavy focus on social elements.

Mobile 130
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App Store’s NFT Guidelines: Imminent peril or entry ticket for blockchain games?

Deconstructor of Fun

There is also the fact that the App Store allows certain price tags for IAP items which completely destroys the concept of secondary market. It’s tempting to treat these updates as a way of Apple saying “Death to blockchain games!”. year-on-year Newzoo forecasts game market will shrink 4.3% to $184.4B to $184.4B

Mobile 52
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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Travis Boatman : Travis has held senior leadership positions at a bunch of major gaming and mobile gaming companies including Mattel, JAMDAT, EA, and Zynga. a mobile and PC games studio located in Southern California. And they will soon launch their new mobile shooter called Catalyst's Black.

Games 52
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The 7 Steps to Successfully Greenlight a Game with an IP

Deconstructor of Fun

Green , who is currently Co-Founder and COO of Knock Knock. Prior to Knock Knock, Andrew was Head of Business Operations at TinyCo where he built, launched, and operated games like Family Guy: The Quest for Stuff, MARVEL Avengers Academy, and Harry Potter: Hogwarts Mystery. A game concept can come from anywhere.

Fantasy 52