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12 Ways to Take Battle Passes to the Next Level in Mobile Games

Game Refinery

Battle passes for different player types – Dragon Ball Legends Dragon Ball Legends offers players a variety of gameplay modes, from a single-player story mode to co-op PvE events and competitive PvP. The social co-op battle pass – Top War The 4X strategy game Top War is a team-focused game where players create guilds.

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Shooting for Success: Navigating the Ultra Competitive Shooter Genre

Deconstructor of Fun

Written by Adam Telfer , our razor-sharp Canadian co-host who doesn’t just play games—Adam both builds and dissects them. PVP Shooters on console have been the dominant genre for nearly 20 years. But Shooters on PC/Console are like Match games on Mobile -- one of the biggest genres, with players always hungry for another game… right?

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Short N Sweet looks to open up a new sector in console gaming

Game Daily

On consoles, where access to publishing is tougher, they are far less common. Mostly, this is to do with the console business model, which favors big productions that offer consumers multiple hours of gameplay. The way we see it, console players are still getting to learn about that option but it’s been a slower process.”

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Tower Pop seeks to reinvent tower defense

Game Daily

But Omega Royale, which began development three years ago, will be a ten-player fight to the death, in which players individually take on waves of enemies, but must also send baddy boosts against human players. On consoles and PC, early TD games like Pixeljunk Monsters, Plants vs Zombies, and Orcs Must Die met with commercial success.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

So do they compete or co-exist peacefully? Armed with a bazillion weapons, players can fight in a 4-player co-op on a relentless quest for revenge and redemption across the undiscovered and unpredictable living planet. We can port Unity or Unreal Engine games from/to consoles, mobile, and PC. No problem!

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The 7 Steps to Successfully Greenlight a Game with an IP

Deconstructor of Fun

Green , who is currently Co-Founder and COO of Knock Knock. I Need a Process (sung to the tune of “I Need a Hero” ) As is the case with every facet of product development and live ops, running the right process is key. This is almost impossible to make game about unless it was a AAA console action game in the vein of Uncharted.

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