Remove Co-op Remove Content Remove Prototyping
article thumbnail

Istanbul Gaming Summit 2023

Deconstructor of Fun

Panel: Recession vs game industry Host: Laura Taranto, Senior Director of Product, Big Fish Chris Petrovic, CBO and Board Member, FunPlus Dara Leung , Managing Director, The Raine Group Micha Katz , Managing Director, Aream & Co. Then, think about play diversity, mastery, depth and social features that make the game even stickier.

Games 59
article thumbnail

Solo dev Jason Nicot on his new project Sanctua “A more mature party game”

PreMortem.Games

In this co-op multiplayer game a group of players have to work together to escape a cursed tomb. It’s important to stick to the plan to avoid spending years making prototypes, that you will need to adapt in most cases after the first playtests. But with one of the players corrupted, escape is easier said than done.

Dev 239
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

So do they compete or co-exist peacefully? Armed with a bazillion weapons, players can fight in a 4-player co-op on a relentless quest for revenge and redemption across the undiscovered and unpredictable living planet. Additionally, UE is good for prototyping. Unity also enables quick prototyping.

article thumbnail

How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Kristian Segerstrale : Kristian was a co-founder of Glu mobile, CEO of Playfish acquired by EA, was a seed investor in Supercell, was a senior exec at EA, and now is the CEO of Super Evil Megacorp which will soon release their new MOBA shooter called Catalyst Black ( [link] ). Some content, I just record and publish.

Games 52